563 lines
18 KiB
Rust
563 lines
18 KiB
Rust
use rltk::{GameState, Point, Rltk};
|
|
use specs::prelude::*;
|
|
use specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
|
|
|
|
mod components;
|
|
mod damage_system;
|
|
mod game_log;
|
|
mod gui;
|
|
mod hunger_system;
|
|
mod inventory_system;
|
|
mod map;
|
|
pub mod map_builders;
|
|
mod map_indexing_system;
|
|
mod melee_combat_system;
|
|
mod monster_ai_system;
|
|
mod particle_system;
|
|
mod player;
|
|
pub mod random_table;
|
|
mod rect;
|
|
mod rex_assets;
|
|
pub mod saveload_system;
|
|
mod spawner;
|
|
mod trigger_system;
|
|
mod visibility_system;
|
|
|
|
use components::*;
|
|
use damage_system::DamageSystem;
|
|
pub use game_log::GameLog;
|
|
use inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem};
|
|
pub use map::*;
|
|
use map_indexing_system::MapIndexingSystem;
|
|
use melee_combat_system::MeleeCombatSystem;
|
|
use monster_ai_system::MonsterAI;
|
|
use player::*;
|
|
pub use rect::Rect;
|
|
use visibility_system::VisibilitySystem;
|
|
|
|
/// Cut down on the amount of syntax to register components
|
|
macro_rules! register {
|
|
// $gs is needed to get the scope at the usage point
|
|
// $Type is the Component type that is being registered
|
|
($gs: ident <- $( $Type: ty ),*,) => {
|
|
$(
|
|
$gs.ecs.register::<$Type>();
|
|
)*
|
|
}
|
|
}
|
|
|
|
const SHOW_MAPGEN_VISUALIZER: bool = true;
|
|
|
|
#[derive(PartialEq, Copy, Clone)]
|
|
pub enum RunState {
|
|
AwaitingInput,
|
|
PreRun,
|
|
PlayerTurn,
|
|
MonsterTurn,
|
|
ShowInventory,
|
|
ShowDropItem,
|
|
ShowTargeting {
|
|
range: i32,
|
|
item: Entity,
|
|
},
|
|
MainMenu {
|
|
menu_selection: gui::MainMenuSelection,
|
|
},
|
|
SaveGame,
|
|
NextLevel,
|
|
ShowRemoveItem,
|
|
GameOver,
|
|
MagicMapReveal {
|
|
row: i32,
|
|
},
|
|
MapGeneration,
|
|
}
|
|
|
|
pub struct State {
|
|
pub ecs: World,
|
|
mapgen_next_state: Option<RunState>,
|
|
mapgen_history: Vec<Map>,
|
|
mapgen_index: usize,
|
|
mapgen_timer: f32,
|
|
}
|
|
|
|
impl State {
|
|
fn new() -> Self {
|
|
State {
|
|
ecs: World::new(),
|
|
mapgen_next_state: Some(RunState::MainMenu {
|
|
menu_selection: gui::MainMenuSelection::NewGame,
|
|
}),
|
|
mapgen_index: 0,
|
|
mapgen_history: Vec::new(),
|
|
mapgen_timer: 0.0,
|
|
}
|
|
}
|
|
|
|
fn run_systems(&mut self) {
|
|
let mut vis = VisibilitySystem {};
|
|
vis.run_now(&self.ecs);
|
|
|
|
let mut mob = MonsterAI {};
|
|
mob.run_now(&self.ecs);
|
|
|
|
let mut triggers = trigger_system::TriggerSystem {};
|
|
triggers.run_now(&self.ecs);
|
|
|
|
let mut mapindex = MapIndexingSystem {};
|
|
mapindex.run_now(&self.ecs);
|
|
|
|
let mut melee = MeleeCombatSystem {};
|
|
melee.run_now(&self.ecs);
|
|
|
|
let mut damage = DamageSystem {};
|
|
damage.run_now(&self.ecs);
|
|
|
|
let mut pickup = ItemCollectionSystem {};
|
|
pickup.run_now(&self.ecs);
|
|
|
|
let mut items = ItemUseSystem {};
|
|
items.run_now(&self.ecs);
|
|
|
|
let mut drop_items = ItemDropSystem {};
|
|
drop_items.run_now(&self.ecs);
|
|
|
|
let mut item_remove = ItemRemoveSystem {};
|
|
item_remove.run_now(&self.ecs);
|
|
|
|
let mut hunger = hunger_system::HungerSystem {};
|
|
hunger.run_now(&self.ecs);
|
|
|
|
let mut particles = particle_system::ParticleSpawnSystem {};
|
|
particles.run_now(&self.ecs);
|
|
|
|
self.ecs.maintain();
|
|
}
|
|
}
|
|
|
|
impl GameState for State {
|
|
fn tick(&mut self, ctx: &mut Rltk) {
|
|
let mut newrunstate;
|
|
{
|
|
let runstate = self.ecs.fetch::<RunState>();
|
|
newrunstate = *runstate;
|
|
}
|
|
|
|
ctx.cls();
|
|
particle_system::cull_dead_particles(&mut self.ecs, ctx);
|
|
|
|
match newrunstate {
|
|
RunState::MainMenu { .. } => {}
|
|
RunState::GameOver { .. } => {}
|
|
_ => {
|
|
// Draw the UI
|
|
draw_map(&self.ecs.fetch::<Map>(), ctx);
|
|
{
|
|
let positions = self.ecs.read_storage::<Position>();
|
|
let renderables = self.ecs.read_storage::<Renderable>();
|
|
let hidden = self.ecs.read_storage::<Hidden>();
|
|
let map = self.ecs.fetch::<Map>();
|
|
|
|
let mut data: Vec<_> = (&positions, &renderables, !&hidden).join().collect();
|
|
data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
|
|
for (pos, render, _hidden) in data.iter() {
|
|
let idx = map.xy_idx(pos.x, pos.y);
|
|
|
|
if map.visible_tiles[idx] {
|
|
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
|
|
}
|
|
}
|
|
|
|
gui::draw_ui(&self.ecs, ctx);
|
|
}
|
|
}
|
|
}
|
|
|
|
match newrunstate {
|
|
RunState::MapGeneration => {
|
|
if !SHOW_MAPGEN_VISUALIZER {
|
|
newrunstate = self.mapgen_next_state.unwrap();
|
|
}
|
|
ctx.cls();
|
|
draw_map(&self.mapgen_history[self.mapgen_index], ctx);
|
|
|
|
self.mapgen_timer += ctx.frame_time_ms;
|
|
if self.mapgen_timer > 300.0 {
|
|
self.mapgen_timer = 0.0;
|
|
self.mapgen_index += 1;
|
|
if self.mapgen_index >= self.mapgen_history.len() {
|
|
newrunstate = self.mapgen_next_state.unwrap();
|
|
}
|
|
}
|
|
}
|
|
RunState::PreRun => {
|
|
self.run_systems();
|
|
self.ecs.maintain();
|
|
newrunstate = RunState::AwaitingInput;
|
|
}
|
|
RunState::AwaitingInput => {
|
|
newrunstate = player_input(self, ctx);
|
|
}
|
|
RunState::PlayerTurn => {
|
|
self.run_systems();
|
|
self.ecs.maintain();
|
|
|
|
match *self.ecs.fetch::<RunState>() {
|
|
RunState::MagicMapReveal { .. } => {
|
|
newrunstate = RunState::MagicMapReveal { row: 0 }
|
|
}
|
|
_ => newrunstate = RunState::MonsterTurn,
|
|
}
|
|
}
|
|
RunState::MonsterTurn => {
|
|
self.run_systems();
|
|
self.ecs.maintain();
|
|
newrunstate = RunState::AwaitingInput;
|
|
}
|
|
RunState::ShowInventory => {
|
|
let result = gui::show_inventory(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item_entity = result.1.unwrap();
|
|
let is_ranged = self.ecs.read_storage::<Ranged>();
|
|
|
|
if let Some(is_item_ranged) = is_ranged.get(item_entity) {
|
|
newrunstate = RunState::ShowTargeting {
|
|
range: is_item_ranged.range,
|
|
item: item_entity,
|
|
};
|
|
} else {
|
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
|
intent
|
|
.insert(
|
|
*self.ecs.fetch::<Entity>(),
|
|
WantsToUseItem {
|
|
item: item_entity,
|
|
target: None,
|
|
},
|
|
)
|
|
.expect("failed to add intent to use item");
|
|
|
|
newrunstate = RunState::PlayerTurn;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowDropItem => {
|
|
let result = gui::drop_item_menu(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item_entity = result.1.unwrap();
|
|
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
|
|
intent
|
|
.insert(
|
|
*self.ecs.fetch::<Entity>(),
|
|
WantsToDropItem { item: item_entity },
|
|
)
|
|
.expect("failed to add intent to drop item");
|
|
|
|
newrunstate = RunState::PlayerTurn;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowRemoveItem => {
|
|
let result = gui::remove_item_menu(self, ctx);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let item_entity = result.1.unwrap();
|
|
let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
|
|
intent
|
|
.insert(
|
|
*self.ecs.fetch::<Entity>(),
|
|
WantsToRemoveItem { item: item_entity },
|
|
)
|
|
.expect("Unable to insert intent to remove item");
|
|
|
|
newrunstate = RunState::PlayerTurn;
|
|
}
|
|
}
|
|
}
|
|
RunState::ShowTargeting { range, item } => {
|
|
let result = gui::ranged_target(self, ctx, range);
|
|
match result.0 {
|
|
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
gui::ItemMenuResult::Selected => {
|
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
|
|
|
intent
|
|
.insert(
|
|
*self.ecs.fetch::<Entity>(),
|
|
WantsToUseItem {
|
|
item,
|
|
target: result.1,
|
|
},
|
|
)
|
|
.expect("failed to add intent to use item");
|
|
|
|
newrunstate = RunState::PlayerTurn;
|
|
}
|
|
}
|
|
}
|
|
RunState::MainMenu { .. } => match gui::main_menu(self, ctx) {
|
|
gui::MainMenuResult::NoSelection { selected } => {
|
|
newrunstate = RunState::MainMenu {
|
|
menu_selection: selected,
|
|
}
|
|
}
|
|
gui::MainMenuResult::Selected { selected } => match selected {
|
|
gui::MainMenuSelection::NewGame => newrunstate = RunState::PreRun,
|
|
gui::MainMenuSelection::LoadGame => {
|
|
saveload_system::load_game(&mut self.ecs);
|
|
newrunstate = RunState::AwaitingInput;
|
|
saveload_system::delete_save();
|
|
}
|
|
gui::MainMenuSelection::Quit => {
|
|
::std::process::exit(0);
|
|
}
|
|
},
|
|
},
|
|
RunState::GameOver => match gui::game_over(ctx) {
|
|
gui::GameOverResult::NoSelection => {}
|
|
gui::GameOverResult::QuitToMenu => {
|
|
self.game_over_cleanup();
|
|
newrunstate = RunState::MainMenu {
|
|
menu_selection: gui::MainMenuSelection::NewGame,
|
|
};
|
|
}
|
|
},
|
|
RunState::SaveGame => {
|
|
saveload_system::save_game(&mut self.ecs);
|
|
|
|
newrunstate = RunState::MainMenu {
|
|
menu_selection: gui::MainMenuSelection::LoadGame,
|
|
}
|
|
}
|
|
RunState::NextLevel => {
|
|
self.goto_next_level();
|
|
newrunstate = RunState::PreRun;
|
|
}
|
|
RunState::MagicMapReveal { row } => {
|
|
let mut map = self.ecs.fetch_mut::<Map>();
|
|
for x in 0..MAP_WIDTH {
|
|
let idx = map.xy_idx(x as i32, row);
|
|
map.revealed_tiles[idx] = true;
|
|
}
|
|
|
|
if row as usize == MAP_HEIGHT - 1 {
|
|
newrunstate = RunState::MonsterTurn;
|
|
} else {
|
|
newrunstate = RunState::MagicMapReveal { row: row + 1 };
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
let mut runwriter = self.ecs.write_resource::<RunState>();
|
|
*runwriter = newrunstate;
|
|
}
|
|
|
|
damage_system::delete_the_dead(&mut self.ecs);
|
|
}
|
|
}
|
|
|
|
impl State {
|
|
fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {
|
|
let entities = self.ecs.entities();
|
|
let player = self.ecs.read_storage::<Player>();
|
|
let backpack = self.ecs.read_storage::<InBackpack>();
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
let equipped = self.ecs.read_storage::<Equipped>();
|
|
|
|
let mut to_delete: Vec<Entity> = Vec::new();
|
|
for entity in entities.join() {
|
|
let mut should_delete = true;
|
|
|
|
// Don't delete the player
|
|
if let Some(_p) = player.get(entity) {
|
|
should_delete = false;
|
|
}
|
|
|
|
// Don't delete the player's equipment
|
|
if let Some(bp) = backpack.get(entity) {
|
|
if bp.owner == *player_entity {
|
|
should_delete = false;
|
|
}
|
|
}
|
|
if let Some(eq) = equipped.get(entity) {
|
|
if eq.owner == *player_entity {
|
|
should_delete = false;
|
|
}
|
|
}
|
|
|
|
if should_delete {
|
|
to_delete.push(entity);
|
|
}
|
|
}
|
|
|
|
to_delete
|
|
}
|
|
|
|
fn goto_next_level(&mut self) {
|
|
// Delete entities that aren't the palyer or their equipment
|
|
let to_delete = self.entities_to_remove_on_level_change();
|
|
for target in to_delete {
|
|
self.ecs
|
|
.delete_entity(target)
|
|
.expect("failed to delete entity");
|
|
}
|
|
|
|
// Build a new map and place the player
|
|
let current_depth;
|
|
{
|
|
let worldmap_resource = self.ecs.fetch::<Map>();
|
|
current_depth = worldmap_resource.depth;
|
|
}
|
|
self.generate_world_map(current_depth + 1);
|
|
|
|
// Notify the player
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
let mut gamelog = self.ecs.fetch_mut::<GameLog>();
|
|
gamelog.append("You descend to the next level, and take a moment to heal.");
|
|
|
|
// Give them some health
|
|
let mut player_health_store = self.ecs.write_storage::<CombatStats>();
|
|
if let Some(player_health) = player_health_store.get_mut(*player_entity) {
|
|
player_health.hp = i32::max(player_health.hp, player_health.max_hp / 2);
|
|
}
|
|
}
|
|
|
|
fn game_over_cleanup(&mut self) {
|
|
// Delete everything
|
|
let mut to_delete = Vec::new();
|
|
for e in self.ecs.entities().join() {
|
|
to_delete.push(e);
|
|
}
|
|
for del in to_delete.iter() {
|
|
self.ecs
|
|
.delete_entity(*del)
|
|
.expect("Failed to delete entity");
|
|
}
|
|
|
|
// Spawn a new player
|
|
{
|
|
let player_entity = spawner::player(&mut self.ecs, 0, 0);
|
|
let mut player_entity_writer = self.ecs.write_resource::<Entity>();
|
|
*player_entity_writer = player_entity;
|
|
}
|
|
|
|
// Build a new map and place the player
|
|
self.generate_world_map(1);
|
|
}
|
|
|
|
fn generate_world_map(&mut self, new_depth: i32) {
|
|
self.mapgen_index = 0;
|
|
self.mapgen_timer = 0.0;
|
|
self.mapgen_history.clear();
|
|
|
|
let mut builder = map_builders::random_builder(new_depth);
|
|
builder.build_map();
|
|
self.mapgen_history = builder.get_snapshot_history();
|
|
|
|
let player_start;
|
|
{
|
|
let mut worldmap_resource = self.ecs.write_resource::<Map>();
|
|
*worldmap_resource = builder.get_map();
|
|
player_start = builder.get_starting_position();
|
|
}
|
|
|
|
// Spawn bad guys
|
|
builder.spawn_entities(&mut self.ecs);
|
|
|
|
// Place the player and update resources
|
|
let mut player_position = self.ecs.write_resource::<Point>();
|
|
*player_position = player_start.into();
|
|
let mut position_components = self.ecs.write_storage::<Position>();
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
if let Some(player_pos_comp) = position_components.get_mut(*player_entity) {
|
|
player_pos_comp.x = player_start.x;
|
|
player_pos_comp.y = player_start.y;
|
|
}
|
|
|
|
// Mark the player's visibility as dirty
|
|
let mut viewshed_components = self.ecs.write_storage::<Viewshed>();
|
|
if let Some(vs) = viewshed_components.get_mut(*player_entity) {
|
|
vs.dirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn main() -> rltk::BError {
|
|
use rltk::RltkBuilder;
|
|
|
|
let context = RltkBuilder::simple80x50()
|
|
.with_title("Roguelike Tutorial")
|
|
.build()?;
|
|
|
|
let mut gs = State::new();
|
|
|
|
register!(
|
|
gs <-
|
|
Position,
|
|
Renderable,
|
|
Player,
|
|
Viewshed,
|
|
Monster,
|
|
Name,
|
|
BlocksTile,
|
|
CombatStats,
|
|
WantsToMelee,
|
|
SufferDamage,
|
|
Item,
|
|
ProvidesHealing,
|
|
InBackpack,
|
|
WantsToPickupItem,
|
|
WantsToUseItem,
|
|
WantsToDropItem,
|
|
Consumable,
|
|
Ranged,
|
|
InflictsDamage,
|
|
AreaOfEffect,
|
|
Confusion,
|
|
SimpleMarker<SerializeMe>,
|
|
SerializationHelper,
|
|
Equippable,
|
|
Equipped,
|
|
MeleePowerBonus,
|
|
DefenseBonus,
|
|
WantsToRemoveItem,
|
|
ParticleLifetime,
|
|
HungerClock,
|
|
ProvidesFood,
|
|
MagicMapper,
|
|
Hidden,
|
|
EntryTrigger,
|
|
EntityMoved,
|
|
SingleActivation,
|
|
);
|
|
|
|
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
|
|
|
|
gs.ecs.insert(Map::new(1));
|
|
gs.ecs.insert(Point::zero());
|
|
gs.ecs.insert(rltk::RandomNumberGenerator::new());
|
|
|
|
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
|
|
gs.ecs.insert(player_entity);
|
|
|
|
gs.ecs.insert(RunState::MapGeneration {});
|
|
gs.ecs.insert(GameLog::new("Welcome to Rusty Roguelike"));
|
|
gs.ecs.insert(particle_system::ParticleBuilder::new());
|
|
gs.ecs.insert(rex_assets::RexAssets::new());
|
|
|
|
gs.generate_world_map(1);
|
|
|
|
rltk::main_loop(context, gs)
|
|
}
|