.. |
ai
|
Refactor movement system, partially implement town portals
|
2022-01-18 11:00:13 -05:00 |
components
|
Add MagicItem component
|
2022-01-19 09:38:41 -05:00 |
effects
|
Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module
|
2022-01-20 15:57:22 -05:00 |
gui
|
Obfuscate names of scrolls and potions in other scenarios
|
2022-01-19 14:35:13 -05:00 |
inventory_system
|
Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module
|
2022-01-20 15:57:22 -05:00 |
map
|
Obfuscate names of scrolls and potions in other scenarios
|
2022-01-19 14:35:13 -05:00 |
map_builders
|
Refactor movement system, partially implement town portals
|
2022-01-18 11:00:13 -05:00 |
raws
|
Obfuscate names of scrolls and potions in other scenarios
|
2022-01-19 14:35:13 -05:00 |
ai.rs
|
Add initiative penalties to items
|
2022-01-13 10:14:13 -05:00 |
camera.rs
|
Make color usage consistent through the use of constants
|
2022-01-14 12:19:46 -05:00 |
colors.rs
|
Add color to magic items
|
2022-01-19 09:40:21 -05:00 |
components.rs
|
Allow identifying items by use or purchase
|
2022-01-19 11:04:10 -05:00 |
damage_system.rs
|
Remove unused imports
|
2022-01-18 09:40:19 -05:00 |
effects.rs
|
Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module
|
2022-01-20 15:57:22 -05:00 |
game_log.rs
|
Use less redundant code style with 'if let' statements
|
2021-11-19 19:52:15 -05:00 |
gamesystem.rs
|
Improve forest map generation
|
2022-01-04 15:34:07 -05:00 |
gui.rs
|
split gui module into a folder
|
2022-01-19 13:31:06 -05:00 |
hunger_system.rs
|
Much more ai refactoring
|
2022-01-11 14:16:23 -05:00 |
inventory_system.rs
|
Extract item equipping functionality from ItemUseSystem
|
2022-01-20 14:04:47 -05:00 |
lighting_system.rs
|
Make color usage consistent through the use of constants
|
2022-01-14 12:19:46 -05:00 |
main.rs
|
Create effects module to handle damage, particles, and death more modularly
|
2022-01-20 11:48:58 -05:00 |
map_builders.rs
|
Implement map builder for level 5
|
2022-01-18 09:32:48 -05:00 |
map_indexing_system.rs
|
Complete Section 5.15
|
2022-01-12 11:12:59 -05:00 |
map.rs
|
Make color usage consistent through the use of constants
|
2022-01-14 12:19:46 -05:00 |
melee_combat_system.rs
|
Create effects module to handle damage, particles, and death more modularly
|
2022-01-20 11:48:58 -05:00 |
movement_system.rs
|
Complete section 5.19 by finishing town portal functionality
|
2022-01-18 11:43:36 -05:00 |
particle_system.rs
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
player.rs
|
Add buying and selling
|
2022-01-13 11:29:20 -05:00 |
random_table.rs
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
raws.rs
|
Much more ai refactoring
|
2022-01-11 14:16:23 -05:00 |
rect.rs
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
rex_assets.rs
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
saveload_system.rs
|
Allow identifying items by use or purchase
|
2022-01-19 11:04:10 -05:00 |
spatial.rs
|
Fix some lint issues
|
2022-01-19 14:48:10 -05:00 |
spawner.rs
|
Implement obfuscated names for magic scrolls
|
2022-01-19 10:15:51 -05:00 |
state.rs
|
Extract item equipping functionality from ItemUseSystem
|
2022-01-20 14:04:47 -05:00 |
trigger_system.rs
|
Simplify ItemUseSystem and TriggerSystem by refactoring into piecs of the effect module
|
2022-01-20 15:57:22 -05:00 |
visibility_system.rs
|
Extract spatial indexing (tile contents, and if a tile is blocked) into its own module
|
2022-01-12 10:45:13 -05:00 |