Commit Graph

  • 8a596bf93c Refactor voronoi builder to use Rust builder pattern Timothy Warren 2021-12-15 10:57:30 -0500
  • db1c4c2d44 Refactor some voronoi-based builders to use Rust builder pattern Timothy Warren 2021-12-15 10:45:58 -0500
  • a6d37bf0dc Refactor voronoi map builder to use Rust builder pattern Timothy Warren 2021-12-15 10:08:05 -0500
  • 3f692846f8 Refactor bsp_interior map builder to use Rust builder pattern Timothy J. Warren 2021-12-14 17:39:24 -0500
  • ec6e44477b Refactor bsp_dungeon builder to use Rust builder pattern Timothy J. Warren 2021-12-14 17:29:44 -0500
  • 541421eb5b Refactor simple map builder to use the Rust builder pattern Timothy Warren 2021-12-14 16:29:36 -0500
  • 9d97f3bd0d Complete section 4.13 Timothy Warren 2021-12-14 14:16:18 -0500
  • 99d5a78512 Fix some linting issues Timothy Warren 2021-12-14 14:15:22 -0500
  • cce44f78f4 Finish Prefab map builder Timothy Warren 2021-12-14 11:19:03 -0500
  • 5454dd0755 Add initial room vaults Timothy Warren 2021-12-13 15:22:59 -0500
  • 9ff645066b Reorder use statements Timothy J. Warren 2021-12-10 20:16:48 -0500
  • ce3d92bfe2 Complete section 4.12 Timothy Warren 2021-12-10 16:35:09 -0500
  • 28692ec50c Refactor entity (Enemy, Item, Equipment) spawning Timothy Warren 2021-12-10 16:34:11 -0500
  • 8bf63ad876 Add ability to load string map in the prefab map builder Timothy Warren 2021-12-10 15:17:51 -0500
  • db168dc01a Use named submodules instead of mod.rs submodules Timothy Warren 2021-12-10 14:36:27 -0500
  • baec7dbee1 Refactor prefab_builder into a folder Timothy Warren 2021-12-10 14:29:03 -0500
  • def589086c Create prefab_builder Timothy Warren 2021-12-10 11:31:39 -0500
  • 54e9e684e7 Cleanup some code for the start of Section 4.12 Timothy Warren 2021-12-10 11:30:58 -0500
  • 9879fa30b6 Complete section 4.11 Timothy Warren 2021-12-09 11:34:46 -0500
  • 0bc9e1a938 Add a layout solver to the waveform_collapse map builder Timothy Warren 2021-12-09 10:31:43 -0500
  • 5fcc22ab6a Add constraints and common submodules to waveform_collapse map builder Timothy Warren 2021-12-08 15:31:52 -0500
  • 3ce4994417 Generate a map from a REX Paint file Timothy Warren 2021-12-07 15:13:02 -0500
  • 5c78512002 Complete section 4.10 Timothy Warren 2021-12-07 14:55:39 -0500
  • 616f75f6a5 Complete section 4.9 Timothy Warren 2021-12-07 10:36:41 -0500
  • d0c4f9b8c2 Extract symmetry and brush size functions from DLA map builder Timothy Warren 2021-12-07 10:23:52 -0500
  • 9b4953be7d Add DLA map building algorithms, finishing section 4.8 Timothy Warren 2021-12-07 10:17:13 -0500
  • 5e147b40c2 Complete section 4.7, using maze generation to build a map Timothy Warren 2021-12-06 15:49:40 -0500
  • d01a60f8fb Finish section 4.6 Timothy Warren 2021-12-06 14:23:35 -0500
  • b24bf3562c Start section 4.6 Timothy J. Warren 2021-12-03 19:33:56 -0500
  • 545deb24d8 Generate map with cellular automata, completes section 4.5 Timothy Warren 2021-12-03 15:55:07 -0500
  • e8c03b9536 Add corridors to the bsp interior map builder, completing section 4.4 Timothy Warren 2021-12-03 14:15:17 -0500
  • c38a8f1629 Implement start of BSP Interior map builder (Section 4.4) Timothy Warren 2021-12-03 10:00:19 -0500
  • 731e6dd243 Fix some clippy warnings Timothy Warren 2021-12-02 15:03:55 -0500
  • 0f8d4d8fab Randomly choose which map builder to use Timothy Warren 2021-12-02 15:00:06 -0500
  • 86d46b8d5b Fix some minor component issues Timothy Warren 2021-12-02 14:59:35 -0500
  • 37b042e434 Add BSP map builder Timothy Warren 2021-12-02 14:59:00 -0500
  • c7cd65af7a Add some convient trait implementations for the Position component Timothy Warren 2021-12-01 15:25:48 -0500
  • e55218c325 Make map setup more DRY, add map generation visualizer, completes section 4.2 Timothy Warren 2021-12-01 14:45:27 -0500
  • 713c3f6fb8 Complete section 4.1 by removing rooms from Maps Timothy Warren 2021-12-01 12:08:14 -0500
  • feb7988f5f Move map builder state into map builder Timothy Warren 2021-12-01 12:03:49 -0500
  • fdff800b2b Add lint action to Makefile Timothy Warren 2021-12-01 11:42:17 -0500
  • 6b48111a97 Move more map procedure stuff into the map builder Timothy Warren 2021-12-01 11:41:29 -0500
  • a54377e4b7 Add more commands to makefile Timothy Warren 2021-12-01 11:03:27 -0500
  • 7f8c16a79f Refactor map generation to return original player position Timothy Warren 2021-12-01 11:02:39 -0500
  • 8bb6bf35d6 Refactor map generation into its own submodule Timothy Warren 2021-12-01 10:47:41 -0500
  • 06e7311523 Complete section 3.7 Timothy Warren 2021-12-01 10:14:30 -0500
  • 4011e7d7d3 Make single-activation traps work Timothy Warren 2021-12-01 09:46:34 -0500
  • 804904dd4b Add a basic hidden trap mechanism Timothy Warren 2021-11-29 16:00:07 -0500
  • 32874bf9f5 Fix main menu selection if there is no save file. Also remove redundant variables and returns Timothy Warren 2021-11-29 15:10:56 -0500
  • 79d9c569d3 Update gitignore Timothy Warren 2021-11-29 15:01:52 -0500
  • 1f8869879c Add background image to main menu Timothy Warren 2021-11-29 14:59:46 -0500
  • 9d1851be17 Update tutorial resource files Timothy Warren 2021-11-29 14:59:01 -0500
  • d0b0a84984 Add item to reveal current map, completes section 3.5 Timothy Warren 2021-11-29 14:39:15 -0500
  • 3effbdb586 Use less redundant code style with 'if let' statements Timothy J Warren 2021-11-19 19:52:15 -0500
  • ecc2f21d40 Add a bit more convenience to Makefile Timothy Warren 2021-11-19 11:32:03 -0500
  • 87d825276e Finish section 3.4 Timothy Warren 2021-11-19 11:31:27 -0500
  • 69194a2dd6 Slightly simplify adding entries to game log Timothy Warren 2021-11-19 11:30:25 -0500
  • 81f64b07a6 Add rations, and the ability to eat them Timothy Warren 2021-11-18 15:25:29 -0500
  • 7b93ecc26c Show hunger status Timothy Warren 2021-11-18 11:47:57 -0500
  • 950c0a3ef1 Arrange key mappings in a bit more intuitive order Timothy Warren 2021-11-18 10:56:51 -0500
  • b9e499b421 Add additional set of controls for diagonals Timothy Warren 2021-11-18 10:48:14 -0500
  • e0f3b7c255 Make sure all numpad inputs are mirrored on the number row, so that Mac OS works with numpad controls Timothy Warren 2021-11-18 10:32:50 -0500
  • c490ab114b Implement the hunger system Timothy Warren 2021-11-18 10:28:49 -0500
  • 15a0f1779c Add HungerClock component Timothy J. Warren 2021-11-17 16:23:01 -0500
  • c4db6f5932 Make import style more consistent Timothy J. Warren 2021-11-17 16:08:46 -0500
  • bf0166f97c Add Makefile to make running on the Raspberry Pi 400 simpler Timothy J. Warren 2021-11-17 15:56:21 -0500
  • a973e6a444 Complete section 3.3 Timothy J. Warren 2021-11-17 15:55:48 -0500
  • 5bd85f5d86 Add particle effects for item usage Timothy Warren 2021-11-17 13:50:55 -0500
  • 1dd5db42f7 Add particle effects for Melee combat Timothy Warren 2021-11-16 11:33:58 -0500
  • c4bc637c79 Fix wall drawing bug and get rid of clippy warnings Timothy Warren 2021-11-16 10:45:39 -0500
  • a198fe1832 Implement bloodstains Timothy Warren 2021-11-16 10:28:05 -0500
  • b1b3105a80 Complete section 3.1 Timothy Warren 2021-11-15 14:12:27 -0500
  • ffc997ce20 Cleanup code structure to match the end of the first section of the tutorial Timothy Warren 2021-11-15 13:55:31 -0500
  • 416af96be3 Complete the first section Timothy Warren 2021-11-15 13:27:40 -0500
  • 43e9ebd52b Add some better equipment Timothy Warren 2021-11-15 11:48:01 -0500
  • a2ef1810d9 Add ability to remove equipped items Timothy Warren 2021-11-15 11:32:09 -0500
  • b2ed5e7758 Update dagger and shield to have attack/defense bonuses Timothy Warren 2021-11-15 09:45:12 -0500
  • 4322b250cb Add ability to equip items Timothy Warren 2021-11-15 09:19:22 -0500
  • f4f1800770 Complete Chapter 1.12 Timothy Warren 2021-11-12 14:12:15 -0500
  • 7079a7eedd Weight spawn odds, and simplify item spawning Timothy Warren 2021-11-12 14:06:55 -0500
  • a51d63963f Add turn skipping and healing on skipped turns Timothy Warren 2021-11-10 15:52:45 -0500
  • f6dc758f12 Complete chapter 2.11 Timothy Warren 2021-11-09 15:50:42 -0500
  • 57adc4bc01 Fix for WASM compilation Timothy Warren 2021-11-09 10:49:39 -0500
  • b82facbf70 Cleanup Cargo.toml formatting Timothy Warren 2021-11-09 10:39:44 -0500
  • 1330386b52 Fix some main menu-related code Timothy Warren 2021-11-09 10:38:56 -0500
  • a307521d64 Implement game loading Timothy Warren 2021-11-09 10:29:23 -0500
  • 48609aee1f Implement basic game saving Timothy Warren 2021-11-08 13:58:40 -0500
  • 84934128d5 Add main menu Timothy Warren 2021-11-08 10:22:11 -0500
  • 7d0200b262 Complete chapter 2.9 Timothy Warren 2021-11-05 14:32:14 -0400
  • 36af877217 Add Fireball scroll Timothy Warren 2021-11-05 13:12:22 -0400
  • d2ebe5dc1d Implement ranged item attacks Timothy Warren 2021-11-05 10:42:44 -0400
  • ef8d51de1f Cut down on some struct boilerplate Timothy Warren 2021-11-05 10:41:47 -0400
  • 4e9869b09f Refactor potion, and its associated components to be more generic Timothy Warren 2021-11-04 15:06:04 -0400
  • 923e0dc42b separate scope differently in the macro Timothy Warren 2021-11-04 11:38:13 -0400
  • 7070fb0357 By the power of macros, reduce the amount of syntax required to register components Timothy Warren 2021-11-04 11:27:44 -0400
  • cb475708c7 Rename the game log module Timothy Warren 2021-11-04 10:44:52 -0400
  • 4efce51ded Fix rendering of menus by rendering before handling the RunState Timothy Warren 2021-11-04 10:00:42 -0400
  • 4c84ae9822 Fix typo Timothy Warren 2021-11-04 09:55:39 -0400
  • fee78663de Complete chapter 2.8 Timothy Warren 2021-11-04 09:54:38 -0400
  • e4be3b6855 Add ability to drop items Timothy Warren 2021-11-04 09:40:58 -0400