Commit Graph

20 Commits

Author SHA1 Message Date
Timothy Warren
81f64b07a6 Add rations, and the ability to eat them 2021-11-18 15:25:29 -05:00
15a0f1779c Add HungerClock component 2021-11-17 16:23:01 -05:00
c4db6f5932 Make import style more consistent 2021-11-17 16:08:46 -05:00
Timothy Warren
b1b3105a80 Complete section 3.1 2021-11-15 14:12:27 -05:00
Timothy Warren
ffc997ce20 Cleanup code structure to match the end of the first section of the tutorial 2021-11-15 13:55:31 -05:00
Timothy Warren
416af96be3 Complete the first section 2021-11-15 13:27:40 -05:00
Timothy Warren
43e9ebd52b Add some better equipment 2021-11-15 11:48:01 -05:00
Timothy Warren
b2ed5e7758 Update dagger and shield to have attack/defense bonuses 2021-11-15 09:45:12 -05:00
Timothy Warren
4322b250cb Add ability to equip items 2021-11-15 09:19:22 -05:00
Timothy Warren
f4f1800770 Complete Chapter 1.12 2021-11-12 14:12:15 -05:00
Timothy Warren
7079a7eedd Weight spawn odds, and simplify item spawning 2021-11-12 14:06:55 -05:00
Timothy Warren
48609aee1f Implement basic game saving 2021-11-08 13:58:40 -05:00
Timothy Warren
7d0200b262 Complete chapter 2.9 2021-11-05 14:32:14 -04:00
Timothy Warren
36af877217 Add Fireball scroll 2021-11-05 13:12:22 -04:00
Timothy Warren
d2ebe5dc1d Implement ranged item attacks 2021-11-05 10:42:44 -04:00
Timothy Warren
ef8d51de1f Cut down on some struct boilerplate 2021-11-05 10:41:47 -04:00
Timothy Warren
4e9869b09f Refactor potion, and its associated components to be more generic 2021-11-04 15:06:04 -04:00
Timothy Warren
fee78663de Complete chapter 2.8 2021-11-04 09:54:38 -04:00
Timothy Warren
0ac2226947 Start of inventory system 2021-11-03 15:11:19 -04:00
Timothy Warren
07c703f2a4 Refactor entity spawning into its own module 2021-11-03 09:55:17 -04:00