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Render health bar

This commit is contained in:
Timothy Warren 2022-01-10 14:49:59 -05:00
parent 2d073a3839
commit 1d8539ee82
3 changed files with 56 additions and 4 deletions

14
color.py Normal file
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@ -0,0 +1,14 @@
white = (0xFF, 0xFF, 0xFF)
black = (0x0, 0x0, 0x0)
player_atk = (0xE0, 0xE0, 0xE0)
enemy_atk = (0xFF, 0xC0, 0xC0)
player_die = (0xFF, 0x30, 0x30)
enemy_die = (0xFF, 0xA0, 0x30)
welcome_text = (0x20, 0xA0, 0xFF)
bar_text = white
bar_filled = (0x0, 0x60, 0x0)
bar_empty = (0x40, 0x10, 0x10)

View File

@ -7,6 +7,7 @@ from tcod.console import Console
from tcod.map import compute_fov
from input_handlers import MainGameEventHandler
from render_functions import render_bar
if TYPE_CHECKING:
from entity import Actor
@ -39,10 +40,11 @@ class Engine:
def render(self, console: Console, context: Context) -> None:
self.game_map.render(console)
console.print(
x=1,
y=47,
string=f"HP: {self.player.fighter.hp}/{self.player.fighter.max_hp}",
render_bar(
console,
current_value=self.player.fighter.hp,
maximum_value=self.player.fighter.max_hp,
total_width=20,
)
# Actually output to screen

36
render_functions.py Normal file
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@ -0,0 +1,36 @@
from __future__ import annotations
from typing import TYPE_CHECKING
import color
if TYPE_CHECKING:
from tcod import Console
def render_bar(
console: Console,
current_value: int,
maximum_value: int,
total_width: int,
) -> None:
bar_width = int(float(current_value) / maximum_value * total_width)
console.draw_rect(x=0, y=45, width=20, height=1, ch=1, bg=color.bar_empty)
if bar_width > 0:
console.draw_rect(
x=0,
y=45,
width=bar_width,
height=1,
ch=1,
bg=color.bar_filled
)
console.print(
x=1,
y=45,
string=f"HP: {current_value}/{maximum_value}",
fg=color.bar_text,
)