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Create the game map, and finish Part 2

This commit is contained in:
Timothy Warren 2022-01-06 11:56:08 -05:00
parent 950578f9b8
commit 07dd70b25f
3 changed files with 50 additions and 9 deletions

View File

@ -1,9 +1,27 @@
from __future__ import annotations
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from engine import Engine
from entity import Entity
class Action:
pass
def perform(self, engine: Engine, entity: Entity) -> None:
"""Perform this action with the objects needed to determine its scope.
`engine` is the scope this action is being performed in.
`entity` is the object performing the action.
This method must be overwritten by Action subclasses.
"""
raise NotImplementedError()
class EscapeAction(Action):
pass
def perform(self, engine: Engine, entity: Entity) -> None:
raise SystemExit()
class MovementAction(Action):
@ -12,3 +30,14 @@ class MovementAction(Action):
self.dx = dx
self.dy = dy
def perform(self, engine: Engine, entity: Entity) -> None:
dest_x = entity.x + self.dx
dest_y = entity.y + self.dy
if not engine.game_map.in_bounds(dest_x, dest_y):
return # Destination is out of bounds
if not engine.game_map.tiles["walkable"][dest_x, dest_y]:
return # Destination is blocked by a tile.
entity.move(self.dx, self.dy);

View File

@ -3,15 +3,22 @@ from typing import Set, Iterable, Any
from tcod.context import Context
from tcod.console import Console
from actions import EscapeAction, MovementAction
from entity import Entity
from game_map import GameMap
from input_handlers import EventHandler
class Engine:
def __init__(self, entities: Set[Entity], event_handler: EventHandler, player: Entity):
def __init__(
self,
entities: Set[Entity],
event_handler: EventHandler,
game_map: GameMap,
player: Entity
):
self.entities = entities
self.event_handler = event_handler
self.game_map = game_map
self.player = player
def handle_events(self, events: Iterable[Any]) -> None:
@ -21,12 +28,11 @@ class Engine:
if action is None:
continue
if isinstance(action, MovementAction):
self.player.move(dx=action.dx, dy=action.dy)
elif isinstance(action, EscapeAction):
raise SystemExit()
action.perform(self, self.player)
def render(self, console: Console, context: Context) -> None:
self.game_map.render(console)
for entity in self.entities:
console.print(entity.x, entity.y, entity.char, fg=entity.color)

View File

@ -3,6 +3,7 @@ import tcod
from engine import Engine
from entity import Entity
from game_map import GameMap
from input_handlers import EventHandler
@ -10,6 +11,9 @@ def main() -> None:
screen_width = 80
screen_height = 50
map_width = 80
map_height = 50
tileset = tcod.tileset.load_tilesheet(
"dejavu10x10_gs_tc.png",
32,
@ -23,7 +27,9 @@ def main() -> None:
npc = Entity(int(screen_width / 2 - 5), int(screen_height / 2), "@", (255, 255, 0))
entities = {npc, player}
engine = Engine(entities, event_handler, player)
game_map = GameMap(map_width, map_height)
engine = Engine(entities, event_handler, game_map, player)
with tcod.context.new_terminal(
screen_width,