Make output_Energy safe
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@ -102,7 +102,7 @@ fn offset_Momentum(bodies: &mut [body; BODIES_COUNT]) {
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}
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// Output the total energy of the system.
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unsafe fn output_Energy(bodies: &mut [body; BODIES_COUNT]) {
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fn output_Energy(bodies: &mut [body; BODIES_COUNT]) {
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let mut energy = 0.;
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for i in 0..BODIES_COUNT {
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// Add the kinetic energy for each body.
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@ -115,21 +115,18 @@ unsafe fn output_Energy(bodies: &mut [body; BODIES_COUNT]) {
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// Add the potential energy between this body and
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// every other body
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for j in i + 1..BODIES_COUNT {
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let mut position_Delta = [mem::MaybeUninit::<f64>::uninit(); 3];
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let mut position_Delta = [0.; 3];
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for m in 0..3 {
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position_Delta[m]
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.as_mut_ptr()
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.write(bodies[i].position[m] - bodies[j].position[m]);
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position_Delta[m] =
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bodies[i].position[m] - bodies[j].position[m];
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}
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let position_Delta: [f64; 3] = mem::transmute(position_Delta);
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energy -= bodies[i].mass * bodies[j].mass
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/ f64::sqrt(
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energy -= bodies[i].mass * bodies[j].mass / f64::sqrt(
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position_Delta[0] * position_Delta[0]
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+ position_Delta[1] * position_Delta[1]
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+ position_Delta[2] * position_Delta[2],
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);
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+ position_Delta[2] * position_Delta[2]);
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}
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}
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