bevy-snake-tutorial/src/main.rs

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use bevy::prelude::*;
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struct SnakeHead;
struct Materials {
head_material: Handle<ColorMaterial>,
}
fn setup(commands: &mut Commands, mut materials: ResMut<Assets<ColorMaterial>>) {
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commands.spawn(Camera2dBundle::default());
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commands.insert_resource(Materials {
head_material: materials.add(Color::rgb(0.7, 0.7, 0.7).into()),
});
}
fn spawn_snake(commands: &mut Commands, materials: Res<Materials>) {
commands
.spawn(SpriteBundle {
material: materials.head_material.clone(),
sprite: Sprite::new(Vec2::new(10.0, 10.0)),
..Default::default()
})
.with(SnakeHead);
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}
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fn snake_movement(
keyboard_input: Res<Input<KeyCode>>,
mut head_positions: Query<&mut Transform, With<SnakeHead>>,
) {
for mut transform in head_positions.iter_mut() {
if keyboard_input.pressed(KeyCode::Left) {
transform.translation.x -= 2.;
}
if keyboard_input.pressed(KeyCode::Right) {
transform.translation.x += 2.;
}
if keyboard_input.pressed(KeyCode::Down) {
transform.translation.y -= 2.;
}
if keyboard_input.pressed(KeyCode::Up) {
transform.translation.y += 2.;
}
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}
}
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fn main() {
App::build()
.add_startup_system(setup.system())
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.add_startup_stage("game_setup", SystemStage::single(spawn_snake.system()))
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.add_system(snake_movement.system())
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.add_plugins(DefaultPlugins)
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.run();
}