Convert the render position pointer to just a number, since it doesn't apply to rows, just columns in rows
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e5988c173d
commit
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@ -1,17 +1,15 @@
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import Ansi, { KeyCommand } from './ansi.ts';
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import Buffer from './buffer.ts';
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import Document, { Row } from './document.ts';
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import {
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IPoint,
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ITerminalSize,
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logToFile,
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maxAdd,
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truncate,
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VERSION,
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} from './mod.ts';
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import { ctrlKey, posSub } from './utils.ts';
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import { IPoint, ITerminalSize, logToFile, VERSION } from './mod.ts';
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import { ctrlKey, maxAdd, posSub, truncate } from './utils.ts';
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export class Editor {
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/**
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* The document being edited
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* @private
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*/
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#document: Document;
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/**
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* The output buffer for the terminal
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* @private
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@ -31,16 +29,11 @@ export class Editor {
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* The current scrolling offset
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*/
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#offset: IPoint;
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/**
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* The document being edited
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* @private
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*/
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#document: Document;
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/**
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* The scrolling offset for the rendered row
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* @private
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*/
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#render: IPoint;
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#renderX: number;
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/**
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* The name of the currently open file
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* @private
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@ -59,10 +52,7 @@ export class Editor {
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x: 0,
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y: 0,
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};
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this.#render = {
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x: 0,
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y: 0,
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};
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this.#renderX = 0;
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this.#document = Document.empty();
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this.#filename = '';
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@ -182,9 +172,9 @@ export class Editor {
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}
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private scroll(): void {
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this.#render.x = 0;
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this.#renderX = 0;
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if (this.currentRow !== null) {
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this.#render.x = this.currentRow.cxToRx(this.#cursor.x);
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this.#renderX = this.currentRow.cxToRx(this.#cursor.x);
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}
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if (this.#cursor.y < this.#offset.y) {
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@ -193,11 +183,11 @@ export class Editor {
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if (this.#cursor.y >= this.#offset.y + this.#screen.rows) {
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this.#offset.y = this.#cursor.y - this.#screen.rows + 1;
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}
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if (this.#render.x < this.#offset.x) {
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this.#offset.x = this.#render.x;
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if (this.#renderX < this.#offset.x) {
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this.#offset.x = this.#renderX;
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}
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if (this.#render.x >= this.#offset.x + this.#screen.cols) {
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this.#offset.x = this.#render.x - this.#screen.cols + 1;
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if (this.#renderX >= this.#offset.x + this.#screen.cols) {
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this.#offset.x = this.#renderX - this.#screen.cols + 1;
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}
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}
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@ -217,7 +207,7 @@ export class Editor {
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this.#buffer.append(
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Ansi.moveCursor(
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this.#cursor.y - this.#offset.y,
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this.#render.x - this.#offset.x,
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this.#renderX - this.#offset.x,
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),
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);
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this.#buffer.append(Ansi.ShowCursor);
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