forked from tutorials/rust-sokoban
Finish 2.1, loading a map
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a318213a60
commit
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152
src/main.rs
152
src/main.rs
@ -20,6 +20,16 @@ pub struct Position {
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z: u8,
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}
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impl Position {
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pub fn new(x: u8, y: u8) -> Self {
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Position {
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x,
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y,
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z: 0,
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}
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}
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}
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#[derive(Component)]
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#[storage(VecStorage)]
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pub struct Renderable {
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@ -163,95 +173,61 @@ pub fn create_player(world: &mut World, position: Position) {
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.build();
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}
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pub fn load_map(world: &mut World, map_string: String) {
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// read all lines
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let rows: Vec<&str> = map_string
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.trim()
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.split('\n')
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.map(|x| x.trim())
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.collect();
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for (y, row) in rows.iter().enumerate() {
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let columns: Vec<&str> = row.split(' ').collect();
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for (x, column) in columns.iter().enumerate() {
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// Create the position at which to create something on the map
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let position = Position::new(x as u8, y as u8);
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// Figure out which object to create
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match *column {
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"." => create_floor(world, position),
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"W" => {
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create_floor(world, position);
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create_wall(world, position);
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}
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"P" => {
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create_floor(world, position);
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create_player(world, position);
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}
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"B" => {
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create_floor(world, position);
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create_box(world, position);
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}
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"S" => {
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create_floor(world, position);
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create_box_spot(world, position);
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},
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"N" => (),
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c => panic!("unrecognized map item {}", c),
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}
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}
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}
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}
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pub fn initialize_level(world: &mut World) {
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create_player(
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world,
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Position {
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x: 0,
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y: 0,
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z: 0, // we will get the z from the factory functions
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},
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);
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create_floor(
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world,
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Position {
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x: 0,
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y: 1,
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z: 0,
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}
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);
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create_player(
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world,
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Position {
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x: 0,
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y: 1,
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z: 0, // we will get the z from the factory functions
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},
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);
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create_wall(
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world,
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Position {
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x: 1,
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y: 0,
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z: 0, // we will get the z from the factory functions
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},
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);
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create_floor(
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world,
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Position {
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x: 1,
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y: 1,
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z: 0,
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}
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);
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create_box(
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world,
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Position {
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x: 2,
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y: 0,
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z: 0, // we will get the z from the factory functions
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},
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);
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create_floor(
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world,
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Position {
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x: 2,
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y: 1,
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z: 0,
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}
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);
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create_box(
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world,
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Position {
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x: 2,
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y: 1,
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z: 0, // we will get the z from the factory functions
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},
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);
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create_box_spot(
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world,
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Position {
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x: 3,
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y: 0,
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z: 0, // we will get the z from the factory functions
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},
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);
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create_box_spot(
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world,
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Position {
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x: 3,
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y: 1,
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z: 0, // we will get the z from the factory functions
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},
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);
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create_box(
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world,
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Position {
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x: 3,
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y: 1,
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z: 0, // we will get the z from the factory functions
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},
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);
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const MAP: &str = "
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N N W W W W W W
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W W W . . . . W
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W . . . B . . W
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W . . . . . . W
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W . P . . . . W
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W . . . . . . W
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W . . S . . . W
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W . . . . . . W
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W W W W W W W W
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";
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load_map(world, MAP.to_string());
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}
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