var Buffer = require('buffer').Buffer; var Crypto = require('crypto'); var Auth = exports; function sha1(msg) { var hash = Crypto.createHash('sha1'); hash.update(msg, 'binary'); return hash.digest('binary'); } Auth.sha1 = sha1; function xor(a, b) { a = new Buffer(a, 'binary'); b = new Buffer(b, 'binary'); var result = new Buffer(a.length); for (var i = 0; i < a.length; i++) { result[i] = (a[i] ^ b[i]); } return result; }; Auth.xor = xor; Auth.token = function(password, scramble) { if (!password) { return new Buffer(0); } // password must be in binary format, not utf8 var stage1 = sha1((new Buffer(password, "utf8")).toString("binary")); var stage2 = sha1(stage1); var stage3 = sha1(scramble.toString('binary') + stage2); return xor(stage3, stage1); }; // This is a port of sql/password.c:hash_password which needs to be used for // pre-4.1 passwords. Auth.hashPassword = function(password) { var nr = [0x5030, 0x5735], add = 7, nr2 = [0x1234, 0x5671], result = new Buffer(8); if (typeof password == 'string'){ password = new Buffer(password); } for (var i = 0; i < password.length; i++) { var c = password[i]; if (c == 32 || c == 9) { // skip space in password continue; } // nr^= (((nr & 63)+add)*c)+ (nr << 8); // nr = xor(nr, add(mul(add(and(nr, 63), add), c), shl(nr, 8))) nr = this.xor32(nr, this.add32(this.mul32(this.add32(this.and32(nr, [0,63]), [0,add]), [0,c]), this.shl32(nr, 8))); // nr2+=(nr2 << 8) ^ nr; // nr2 = add(nr2, xor(shl(nr2, 8), nr)) nr2 = this.add32(nr2, this.xor32(this.shl32(nr2, 8), nr)); // add+=tmp; add += c; } this.int31Write(result, nr, 0); this.int31Write(result, nr2, 4); return result; }; Auth.randomInit = function(seed1, seed2) { return { max_value: 0x3FFFFFFF, max_value_dbl: 0x3FFFFFFF, seed1: seed1 % 0x3FFFFFFF, seed2: seed2 % 0x3FFFFFFF }; }; Auth.myRnd = function(r){ r.seed1 = (r.seed1 * 3 + r.seed2) % r.max_value; r.seed2 = (r.seed1 + r.seed2 + 33) % r.max_value; return r.seed1 / r.max_value_dbl; }; Auth.scramble323 = function(message, password) { var to = new Buffer(8), hashPass = this.hashPassword(password), hashMessage = this.hashPassword(message.slice(0, 8)), seed1 = this.int32Read(hashPass, 0) ^ this.int32Read(hashMessage, 0), seed2 = this.int32Read(hashPass, 4) ^ this.int32Read(hashMessage, 4), r = this.randomInit(seed1, seed2); for (var i = 0; i < 8; i++){ to[i] = Math.floor(this.myRnd(r) * 31) + 64; } var extra = (Math.floor(this.myRnd(r) * 31)); for (var i = 0; i < 8; i++){ to[i] ^= extra; } return to; }; Auth.fmt32 = function(x){ var a = x[0].toString(16), b = x[1].toString(16); if (a.length == 1) a = '000'+a; if (a.length == 2) a = '00'+a; if (a.length == 3) a = '0'+a; if (b.length == 1) b = '000'+b; if (b.length == 2) b = '00'+b; if (b.length == 3) b = '0'+b; return '' + a + '/' + b; }; Auth.xor32 = function(a,b){ return [a[0] ^ b[0], a[1] ^ b[1]]; }; Auth.add32 = function(a,b){ var w1 = a[1] + b[1], w2 = a[0] + b[0] + ((w1 & 0xFFFF0000) >> 16); return [w2 & 0xFFFF, w1 & 0xFFFF]; }; Auth.mul32 = function(a,b){ // based on this example of multiplying 32b ints using 16b // http://www.dsprelated.com/showmessage/89790/1.php var w1 = a[1] * b[1], w2 = (((a[1] * b[1]) >> 16) & 0xFFFF) + ((a[0] * b[1]) & 0xFFFF) + (a[1] * b[0] & 0xFFFF); return [w2 & 0xFFFF, w1 & 0xFFFF]; }; Auth.and32 = function(a,b){ return [a[0] & b[0], a[1] & b[1]]; }; Auth.shl32 = function(a,b){ // assume b is 16 or less var w1 = a[1] << b, w2 = (a[0] << b) | ((w1 & 0xFFFF0000) >> 16); return [w2 & 0xFFFF, w1 & 0xFFFF]; }; Auth.int31Write = function(buffer, number, offset) { buffer[offset] = (number[0] >> 8) & 0x7F; buffer[offset + 1] = (number[0]) & 0xFF; buffer[offset + 2] = (number[1] >> 8) & 0xFF; buffer[offset + 3] = (number[1]) & 0xFF; }; Auth.int32Read = function(buffer, offset){ return (buffer[offset] << 24) + (buffer[offset+1] << 16) + (buffer[offset+2] << 8) + (buffer[offset+3]); };