63 lines
1.7 KiB
JavaScript
63 lines
1.7 KiB
JavaScript
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var inherits = require('util').inherits;
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var Connection = require('./Connection')
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var __changeUser = Connection.prototype.changeUser;
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module.exports = PoolConnection;
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inherits(PoolConnection, Connection);
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function PoolConnection(pool, options) {
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Connection.call(this, options);
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this._pool = pool;
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this._purge = false
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// When a fatal error occurs the connection's protocol ends, which will cause
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// the connection to end as well, thus we only need to watch for the end event
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// and we will be notified of disconnects.
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this.on('end', this._removeFromPool);
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this.on('error', this._removeFromPool);
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}
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PoolConnection.prototype.changeUser = function changeUser(options, callback) {
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this._purge = true;
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return __changeUser.apply(this, arguments);
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};
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PoolConnection.prototype.release = function release() {
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var pool = this._pool;
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if (!pool || pool._closed) {
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return;
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}
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return pool.releaseConnection(this);
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};
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// TODO: Remove this when we are removing PoolConnection#end
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PoolConnection.prototype._realEnd = Connection.prototype.end;
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PoolConnection.prototype.end = function () {
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console.warn( 'Calling conn.end() to release a pooled connection is '
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+ 'deprecated. In next version calling conn.end() will be '
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+ 'restored to default conn.end() behavior. Use '
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+ 'conn.release() instead.'
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);
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this.release();
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};
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PoolConnection.prototype.destroy = function () {
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this._removeFromPool(this);
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return Connection.prototype.destroy.apply(this, arguments);
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};
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PoolConnection.prototype._removeFromPool = function(connection) {
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if (!this._pool || this._pool._closed) {
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return;
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}
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var pool = this._pool;
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this._pool = null;
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pool._removeConnection(this);
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};
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