Do some minor linting fixes
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@ -1,19 +1,22 @@
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// Package gilo Point struct
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package gilo
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// Point an x,y coordinate
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type Point struct {
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X int
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Y int
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}
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// DefaultPoint creates a Point at 0,0
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func DefaultPoint() *Point {
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return &Point{0, 0}
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}
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// NewPoint creates a new Point
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func NewPoint(x, y int) *Point {
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return &Point{x, y}
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}
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// Clone create a new point from an old one
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func (p *Point) Clone() *Point {
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return &Point{p.X, p.Y}
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}
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@ -1,4 +1,4 @@
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// ANSI Terminal Escape Codes and helpers
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// Package terminal ANSI Terminal Escape Codes and helpers
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package terminal
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import "fmt"
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@ -10,10 +10,10 @@ import "fmt"
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const EscPrefix = "\x1b["
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const (
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// Clears the line after the escape sequence
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// ClearLine Clears the line after the escape sequence
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ClearLine = EscPrefix + "K"
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// Clears the entire screen
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// ClearScreen Clears the entire screen
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ClearScreen = EscPrefix + "2J"
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)
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@ -22,16 +22,15 @@ const (
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HideCursor = EscPrefix + "?25l"
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ShowCursor = EscPrefix + "?25h"
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// Reports cursor location to stdout
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// LocateCursor Reports cursor location to stdout
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LocateCursor = EscPrefix + "6n"
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// Moves cursor to default position (1,1)
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// ResetCursor Moves cursor to default position (1,1)
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ResetCursor = EscPrefix + "H"
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)
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// Color sequences
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const (
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// Background
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BGBlack = EscPrefix + "40m"
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BGRed = EscPrefix + "41m"
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BGGreen = EscPrefix + "42m"
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@ -49,7 +48,6 @@ const (
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BGBrightCyan = EscPrefix + "106m"
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BGBrightWhite = EscPrefix + "107m"
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// Foreground
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FGBlack = EscPrefix + "30m"
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FGRed = EscPrefix + "31m"
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FGGreen = EscPrefix + "32m"
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@ -67,7 +65,6 @@ const (
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FGBrightCyan = EscPrefix + "96m"
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FGBrightWhite = EscPrefix + "97m"
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// Defaults
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DefaultBGColor = EscPrefix + "49m"
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DefaultFGColor = EscPrefix + "39m"
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@ -79,19 +76,19 @@ const (
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// !Helpers
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// ----------------------------------------------------------------------------
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// Generate RGB color ansi escape sequences
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// RGBColor Generate RGB color ansi escape sequences
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func RGBColor(r, g, b int) string {
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return Code("48;2;%d;%d;%dm", r, g, b)
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}
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// Add the ANSI escape code prefix to the relevant escape code
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// Code Add the ANSI escape code prefix to the relevant escape code
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func Code(s string, a ...interface{}) string {
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str := fmt.Sprintf(s, a...)
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return EscPrefix + str
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}
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// Generate the escape sequence to move the terminal cursor to the 0-based coordinate
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// MoveCursor Generate the escape sequence to move the terminal cursor to the 0-based coordinate
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func MoveCursor(x int, y int) string {
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// Allow 0-based indexing, the terminal code is 1-based
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x += 1
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@ -6,18 +6,20 @@ import (
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"os"
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)
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// Screen the size of the screen in rows and columns
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type Screen struct {
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Rows int
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Cols int
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}
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// Get the size of the terminal in rows and columns
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// Size Get the size of the terminal in rows and columns
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func Size() *Screen {
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cols := 80
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rows := 24
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var err interface{}
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// Try the syscall first
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cols, rows, err := term.GetSize(int(os.Stdin.Fd()))
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cols, rows, err = term.GetSize(int(os.Stdin.Fd()))
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if err == nil {
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return &Screen{rows, cols}
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}
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